Nov 27, 2006, 08:50 PM // 20:50
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#1
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Ascalonian Squire
Join Date: May 2006
Guild: [XG]X-treme Gamers
Profession: Rt/Mo
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A/? Ab Build
I have been playing around with this build for AB:
DM: 10+1+2
CS: 11+2
DA: 8+1
SA: 6+1
1: Shadow of Haste
2. Expose Defenses
3. Black Lotus Strike
4. Black Spider Strike
5. Nine Tail Strike
6. Signet of Toxic Shock
7. Feigned Neutrality
8. Dash
Basically: Keep Shadow of Haste going, I usually run around behind people, then hit Expose Defenses then #'s 3,4,5,6 then stay in hitting until dead, or if you run into trouble hit Dash to get out. Just make sure when you cast Shadow of Haste you are in a safe area (for when you warp back).
I haven't changed attributes around, but might try that, but so far it's fun.. good luck...
Shadow of Haste: Stance. For 30...54 seconds you move 15% faster than normal. When Shadow of Haste ends, you return to the location where you activated this skill.
Expose Defenses: Hex Spell. For 5...20 seconds, target foe cannot "block" or "evade" your attacks.
Black Lotus Strike: Off-Hand Attack. Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10...27 damage and you gain 5...17 Energy.
Black Spider Strike: Off-Hand Attack. Must strike a Hexed foe. If it hits, this attack strikes for +10...27 damage and target foe is Poisoned for 5...17 seconds.
Nine Tail Strike: Dual Attack. Must follow an off-hand attack. Nine Tail Strike cannot be "blocked" or "evaded" and strikes for +15...35 damage if it hits.
Signet of Toxic Shock: Signet. If target foe is suffering from Poison, that foe takes 10..82 damage.
Feigned Neutrality: Enchantment Spell. For 5...13 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill
Dash: Stance. For 3 seconds, you run 50% faster.
Last edited by WPCTimCarnage; Nov 28, 2006 at 02:18 AM // 02:18..
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Nov 27, 2006, 09:03 PM // 21:03
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I bet you'd need a Twisting Fangs in there, also I don't advise running more than 1 sup or 2 majors. The extra attribute you get doesn't justify the healthloss.
What I would do..( if you truly want to run 4 attributes ):
1: Shadow of Haste
2. Expose Defenses
3. Black Lotus Strike
4. Nine Tail Strike
5. Black Spider Strike
6. Twisting Fangs
7. Feigned Neutrality
8. Dash
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Nov 27, 2006, 11:56 PM // 23:56
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#3
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Ascalonian Squire
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I suggest replacing Nine Tail Strike with something else since your attacks would be unblock/evadable anyway due to Expose Defenses.
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Nov 28, 2006, 02:20 AM // 02:20
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#4
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Ascalonian Squire
Join Date: May 2006
Guild: [XG]X-treme Gamers
Profession: Rt/Mo
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Thanks
Thanks guys for the info, Yanman there are only 2 majors, I wouldn't run any more than that anyway. Thanks again.. will try
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Nov 28, 2006, 07:57 AM // 07:57
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#5
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Oi I misread it... My brain farted and I read the +1+2 as a sup....
Indeed, take out Nine Tail Strike for Horns of the ox.
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Nov 28, 2006, 05:34 PM // 17:34
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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my a/e build that i use in AB seems to be extremly effective.
attributes-(about, im not on GW at the moment)
dagger--14
deadly arts-7
shadow arts-12
critical strikes 12
shock, falling spider, twisting fangs, palm strike, death blossom, expose defenses, optional, shadow refuge
the idea of this build is to avoid mobs, isolate a target, kill it in under 8 seconds and get out. throw expose defenses on your target when your close then do the combo in that order. for optional i use dash, but you can also use a teleport skill like deaths charge.
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